How Web 2.0 changes learning

The article we read describes the new perception and usability of internet.

An attribute of web 2.0 applications is that current applications are moved into internet. For example it is easily possible to upload pictures to the internet and share them with friends. More and more people are using the internet in their everyday lifes. Nowadays the internet is not only a place to insert information, but it grew to a medium of social communication.

 

There can be summarized three main Innovations of Web 2.0

  1. User vs. author

Whereas in web 1.0 the author and the user work seperately, in web 2.0 their roles merge. Each of them can intervene actively in another’s work.

  1. Local vs. distant

Data can be stored e.g. in clouds or distant servers instead of the private computer. Due to this they are accessable from any other device and also from any place else.

  1. Private vs. Public

Every information that is posted somewhere in the internet, is stored. Private information becomes accessable to mostly everyone and a lot of the users are not aware of this. Only one search request in google is needed to get plenty of information about a persons private life.

 

Those three points named above can also be transferred into the learning context:

 

User vs. author

Not only the teacheres/lecturers are creating content but also learners do.

Local vs. distant

Learning on campus and learning off campus blend into each other. As pupils continue learning in teams, using tools like skype and wiki.

Private vs. Public

Studying usually is a private activity and becomes only public during the examinations. Now the process of learning and its documentation gets more important.

 

E-Learning 1.0 and E-Learning 2.0

Learning platforms in E-Learning 1.0 used to be only a collection of content which was presented in a very unvivid way.

In contrast E-Learning 2.0 functions as a “gate” to the internet, offering access to advanced content. Additionaly it contains own contents and tools to alter information on the platform itself. Another improvement in comparison to E-Learning 1.0 is, that the learners may establish their personal learning environment.

 

by Kathi and Maria

(Actually Kathi wanted to publish this blogpost, but she doesn’t have and doesn’t get access anymore. WordPress  tells her “You are logged in as “kathitomati” and do not have the necessary privileges to access the dashboard for “fsln12group2″.” ALTHOUGH I invited her to be an administrator several times and she also accepted the invitation. May anyone help?

The Scheduler – Final Idea of Team 2

We’re thinking of designing an app called “Scheduler“. Read our user stories below to get an impression of its functionality:

Dorothy (a master student) is studying for an upcoming exam. She opens the Scheduler App and sees that she has to learn for another 40 minutes until she has a 2 hour break. Additionally she can see that 2 of her friends (who are also learning and using the App) will have their break as well, so they arrange to have lunch together.

Dorothy studies in the universities library. She is stuck on subject and needs help. She opens the Scheduler and sees that one of her friends is studying the same subject and is only one floor below. She walks to her friend who can assist her with her problem.

Peter (the A-level student) got the dates for his final exams, but he is not sure how to organize his learning schedule. He opens the Scheduler and enters his exam dates and an approximate amount of learning effort (e.g. in hours) he wants to invest for each subject. The App creates a Schedule according to his daily routine (e.g. how early he wakes up, lunch time, …), that also takes best practices for learning into account. The next day his learning schedule starts. The App reminds him and supports him to organize his learning session.

 

The “Scheduler” will have a timer showing the time left to study/until a break starts to motivate the user. We’re still discussing plenty of other features as well. In the end we’ll have to decide upon a limited number of features to make our app not to complicated but comprehensible and easy to use.

Everyone using our “Scheduler” will get more organized, forget about the meaning of procrastination and will be able to spend more time on fun stuff as studying periods are used more effectively then ever before!

Idea – check!

Team 2 agreed to design an mobile application, which helps students and pupils to learn – the “scheduler”. It will make it easier for them to structure their learning days by creating an own learning schedule and defining learning aims. The users will study bit by bit until they reach their goals for the day/week/month.

Further information will maintain in secrecy … for now 😉